NOTES

Autodesk Maya.

  • INTRODUCTION.

  • Autodesk Maya commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, OS X and Linux, originally developed by Alias Systems Corporation (Formerly Alias Wave front) and currently owned and developed by Autodesk Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

    Components: Since its consolidation from two distinct packages, Maya and later contain all the features of the now defunct Unlimited suites.

    Fluid Effects: A realistic fluid simulator based on simplified, incompressible Navier–Stokes equations for simulating non-elastic fluids was added in Maya 4.5. It is effective for smoke, fire, clouds and explosions, as well as many thick fluid effects such as water, magma or mud.

    Bifröst: Bifröst is a computational fluid dynamics framework based on fluid-implicit particle simulation. It is available in Maya 2015 and later, following the acquisition of Naiad fluid simulation technology from Exotic Matter.[18] Bifröst allows liquids to be modelled realistically, including details such as foam, waves and droplets.

    Classic Cloth: A dynamic cloth simulation tool set utilizing a planar pattern based workflow inspired by the process used to design real world garment patterns. In modern productions, the Maya Cloth module has been largely replaced by the faster, more flexible nCloth system introduced in version 8.5. Prior to this, third party plugins, most notably Syflex, were generally preferred for their superior performance, simulation stability and their polygon modeling based workflow already familiar to 3D artists Read More Click Here.....

  • Polygonal Modeling

  • There are a variety of techniques you can use to create 3D polygonal models in Maya:

    • Primitives are three-dimensional geometric shapes you can create in Maya. The primitive shapes available include spheres, cubes, cylinders, cones, planes, and many others. You can modify the attributes of basic primitives to make them more or less complex. You can also split, extrude, merge, or delete the various components on the primitive’s polygon mesh in order to modify the primitive’s shape. Many 3D modelers begin with polygon primitives as a basic starting point for their models. This technique is referred to as primitive-up modeling.

    • Individual polygons can be created using the Create Polygon Tool. This tool lets you place individual vertices in the scene view to define the shape of an individual polygon face. You can then split or extrude the polygon face to create additional polygon faces that are attached to the first one and build your polygon mesh in that fashion. This Create Polygon Tool technique can be useful when you need to closely match a particular shape or outline. For example, if you needed to model a particular 3D logotype for an animated logo sequence or trace the outline of a 2D image using a bitmap image imported onto an image plane as a reference.

    • Polygons can also be created by converting an existing NURBS or subdivision surface models using the Convert features found under the Modify menu Read More....

    Download Notes Directly in PDF Format

  • Introduction to Maya Download.

  • Polygon Modeling Download.

  • Textures Download.

  • Shading Download.

  • Rigging Download.

  • Lighting Download.

  • Camera Download.

  • Rendering Download.

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