NOTES

Autodesk 3ds Max.

  • INTRODUCTION.

  • 3ds Max is a powerful 3D modeling, animation, effects, and rendering solution that has been used in everything from video games to feature films. 3ds Max has a wealth of features that can tackle almost any sort of project and generate incredibly realistic or highly stylized images. 3ds Max’s large feature set may seem daunting to the newcomer, but the software has a consistent and easy-to-use interface, and this chapter introduces thatinterface. Once you have your feet wet, you can move on to the other areas of 3ds Max,covered in greater depth in subsequent chapters. By learning the package a little bit at atime, you’ll discover the true power of 3ds Max.

  • Animation Concepts

  • Animation is based on a principle of human sight called persistence of vision. If you view a series of related still images in quick succession, you perceive them as continuous motion. Each individual image is referred to as a frame, and the illusion of motion comes from the fact that your visual system retains each frame for a short time after you see it.

  • A frame is a single image in an animated film.

  • Traditional Animation Method Historically, the main difficulty in creating animation has been the effort required of the animator to produce a large number of frames. One minute of animation might require between 720 and 1800 separate images, depending on the quality of the animation. Creating images by hand is a big job. That’s where the technique of keyframingcomes in.
    Most of the frames in an animation are routine, incremental changes from the previous frame directed toward some goal. Traditional animation studios realized they could increase the productivity of their master artists by having them draw only the important frames, called keyframes. Assistants could then figure out what belonged on the frames in between the keyframes. The in-between frames were called tweens.
    Once all of the keyframes and tweens were drawn, the images had to be inked or rendered to produce the final images. Even today, production of a traditional animationusually requires hundreds of artists to generate the thousands of images needed....Read More

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